Need for Speed: Undercover Highly Compressed Free Download Full PC Game 100% Working

DOWNLOAD NEED FOR SPEED: UNDERCOVER HIGHLY COMPRESSED FULL PC GAME FREE DOWNLOAD
DOWNLOAD NEED FOR SPEED : UNDERCOVER GAMEPLAY AND DETAILS
Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far.The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton).
In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Miami.
The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system.
In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit.
Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far.The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton).
In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Miami.
The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system.
In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit.
In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Miami.
The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system.
In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit.
GAMEPLAY AND DETAILS
MINIMUM SYSTEM REQUIREMENTS :-
- CPU: Intel Pentium 4 or equivalent
- CPU Speed: 3.0 GHz for XP/ 3.2GHz for Vista
- RAM: 512 MB of RAM for XP / 1 GB of RAM for VISTA
- OS: Windows XP (Service Pack 2 or greater) / Windows Vista / Windows 7
- Video Card: DirectX 9.0c Compatible 3D accelerated 128 MB Video card
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